Un nuovo progetto nasce con la voglia di mettersi alla prova, di capire i limiti per superarli come mai nessuno ha fatto prima. La prima cosa che faccio è una ricognizione sul mercato, capire cosa c'è, come funziona, quali sono le caratteristiche di un prodotto che lo portano a distinguersi da tutto il resto. I risultati di questa prima analisi sono gli elementi da cui far emergere le macro categorie di appartenenza che identificano i bisogni che che ogni prodotto ambisce a soddisfare. Perchè sono i bisogni insoddisfatti, i desideri espressi o quelli inespressi e latenti che "disegnano" il nuovo e utile.
Visualizzazione post con etichetta design thinking. Mostra tutti i post
Visualizzazione post con etichetta design thinking. Mostra tutti i post
Un nuovo progetto nasce con la voglia di mettersi alla prova, di capire i limiti per superarli come mai nessuno ha fatto prima. La prima cosa che faccio è una ricognizione sul mercato, capire cosa c'è, come funziona, quali sono le caratteristiche di un prodotto che lo portano a distinguersi da tutto il resto. I risultati di questa prima analisi sono gli elementi da cui far emergere le macro categorie di appartenenza che identificano i bisogni che che ogni prodotto ambisce a soddisfare. Perchè sono i bisogni insoddisfatti, i desideri espressi o quelli inespressi e latenti che "disegnano" il nuovo e utile.
Etichette:
bisogni,
desiderio,
design thinking,
desire,
furniture design,
kids design,
market trends,
unfullfilled needs
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| Clockwise, from upper left: Jerry Seinfeld, Ricky Gervais, Louis CK, and Chris Rock. © HBO |
1. It's all about the basics.
"I love jokes so much," says Jerry Seinfeld towards the beginning of the show. "I love them so much." He loves them because they're the indestructible building blocks of comedy. The others agree. "So many of these young guys think it's all attitude," says Chris Rock. "But you have to have jokes under your weird persona, under your crazy glasses, under your crazy voice." Design has basic building blocks too: scale, proportion, hierarchy, contrast. Get those right first. Or, as Seinfeld concludes: "You can put in all kinds of furniture, but you have to have steel in the walls."
2. Once you've mastered the basics, make your work your own.
"Do you think you have to have a thing?" asks Ricky Gervais."Well, you've gotta figure something out," responds Seinfeld. Between all the "things" and "somethings," we know exactly what they're talking about. Every successful comedian is different. The best have an immediately identifiable attitude, whether it's Henny Youngman, Demetri Martin, or the four participants in "Talking Funny." The best designers are no different. Think of how many ways there are to design something like, say, a Vladimir Nabokov book cover. A good designer is a problem solver. A great designer can figure out a way to solve a problem that's completely unique. At one point, Seinfeld tells a Louis C.K. joke his way, and asks, "Is that how it goes?" Louis CK replies, "Well, that's a completely Seinfelded version. You made it...nice." It's one of my favorite parts of the show.
3. Respect your audience.
Chris Rock says: "A lot of comedians have great jokes, and they're like, 'Why is this not working?' It's not working because the audience doesn't understand the premise. If I set this premise up right, this joke will always work." The comics talk about ensuring the audience — so demanding, so easily distracted — is with them for every joke during the act. This doesn't mean talking down or pandering. Rather, it's good old-fashioned respect. I sometimes tell students that every design needs a welcome mat and a doorknob. The first helps a person realize, "Hey, this is for me." The second gives them a way into the design. Good design, like good comedy, is about surprise. But surprise can't happen in a vacuum. It needs a context that establishes familiarity. If you respect your audience, you provide that context.
4. Know your tools.
The tools of a stand up comic are words. Some are good for every job. Some are more powerful and should be used sparingly. All of them are potentially crutches. Louis C.K. says that Jerry Seinfeld once told him, "The F word is like a Corvette." "And I thought," says Louis C.K., "that means that it's fast and it's cool and it's got power and thrust to it. But then I thought, wait a minute, this guy grew up on Long Island and collected Porsches. So to him, a Corvette is a piece of shit, with a Chevy engine, just a flashy bullshit car." Your own favorite tool may be a typeface, or a Photoshop effect, or a certain color combination. Seinfeld says he stopped using the F word when he realized it had become a crutch. Of course, one man's crutch is another man's secret weapon. Or, as Louis C.K. observes, "Where I grew up, a Corvette is an awesome car."
5. Honor your craft.
One striking running theme of "Talking Funny" is that each of the comics works extremely hard, creating challenges where they might just as easily coast. Chris Rock reinvents his entire show every year. Louis C.K. regularly takes his closing bit — the strongest part of his show — moves it to the beginning, and forces himself to create a new show designed to top the old climax. Ricky Gervais says, "Oh, it's not just being funny. It's being proud of your stuff and doing things that other people couldn't do." Louis C.K. adds that, for him, "Easy laughs, cheap laughs, they don't exist." Chris Rock: "How many unfunny comedians have ever sustained a career not being funny?" Mastery of craft is tied to perpetual self-improvement. And, just as in design, mere technique is never enough. Louis C.K. is nervous when he feels he's relying on technical skill. "This bit is working because I know how to do stand up, not because it's something that's important to me." Hone your skills, but make certain they serve ends that are important to you.
6. Don't be afraid of failure.
Good comedians experiment constantly. Every time they test a new joke, they risk bombing. That's why they'll try out new material in smaller venues, polishing pieces in front of live audiences: they need to hear what's working and what's not working. Seinfeld admits that when he was starting out, "I was hitting 500. I would have a good show and a bad show, a good show and a bad show." His very first show was bad. "But success wasn't my objective." He was desperate to simply be on stage, and was willing to risk failure every other night to get there. Designers take risks for the same reasons. Trying something new means not being sure of the outcome. But it's the only way that anyone working in a creative field can hope to make progress. Ambition is a strong enough antidote to fear. Louis C.K. remembers how he idolized good comics: "I wanted to be one of them, and I didn't care if I sucked at it."
7. Finally, never forget you have a special gift.
Ricky Gervais, in a revealing moment, asks, "Don't you ever think, when we make people have this feeling of laughter, and they pay us money: what if they discover they can do it themselves?" The other comics are rather stunned at this. Seinfeld shouts, "But they can do it themselves!" Gervais, almost glumly asks, "Then why are they paying us?" Louis C.K. answers, "We're a high octane version of it. We're pros. They can play touch football, too." And Seinfeld adds: "But that doesn't hurt the NFL." We live at a time when the tools of design are more available than ever before. What client doesn't have a nephew who knows InDesign, or, better still, a spouse with a newly discovered enthusiasm for Powerpoint? Graphic design: anyone can do it, right? Well, yes. But the professionals still understand what it means to do something well. And that confidence makes its own statement.
"I love jokes so much," says Jerry Seinfeld towards the beginning of the show. "I love them so much." He loves them because they're the indestructible building blocks of comedy. The others agree. "So many of these young guys think it's all attitude," says Chris Rock. "But you have to have jokes under your weird persona, under your crazy glasses, under your crazy voice." Design has basic building blocks too: scale, proportion, hierarchy, contrast. Get those right first. Or, as Seinfeld concludes: "You can put in all kinds of furniture, but you have to have steel in the walls."
2. Once you've mastered the basics, make your work your own.
"Do you think you have to have a thing?" asks Ricky Gervais."Well, you've gotta figure something out," responds Seinfeld. Between all the "things" and "somethings," we know exactly what they're talking about. Every successful comedian is different. The best have an immediately identifiable attitude, whether it's Henny Youngman, Demetri Martin, or the four participants in "Talking Funny." The best designers are no different. Think of how many ways there are to design something like, say, a Vladimir Nabokov book cover. A good designer is a problem solver. A great designer can figure out a way to solve a problem that's completely unique. At one point, Seinfeld tells a Louis C.K. joke his way, and asks, "Is that how it goes?" Louis CK replies, "Well, that's a completely Seinfelded version. You made it...nice." It's one of my favorite parts of the show.
3. Respect your audience.
Chris Rock says: "A lot of comedians have great jokes, and they're like, 'Why is this not working?' It's not working because the audience doesn't understand the premise. If I set this premise up right, this joke will always work." The comics talk about ensuring the audience — so demanding, so easily distracted — is with them for every joke during the act. This doesn't mean talking down or pandering. Rather, it's good old-fashioned respect. I sometimes tell students that every design needs a welcome mat and a doorknob. The first helps a person realize, "Hey, this is for me." The second gives them a way into the design. Good design, like good comedy, is about surprise. But surprise can't happen in a vacuum. It needs a context that establishes familiarity. If you respect your audience, you provide that context.
4. Know your tools.
The tools of a stand up comic are words. Some are good for every job. Some are more powerful and should be used sparingly. All of them are potentially crutches. Louis C.K. says that Jerry Seinfeld once told him, "The F word is like a Corvette." "And I thought," says Louis C.K., "that means that it's fast and it's cool and it's got power and thrust to it. But then I thought, wait a minute, this guy grew up on Long Island and collected Porsches. So to him, a Corvette is a piece of shit, with a Chevy engine, just a flashy bullshit car." Your own favorite tool may be a typeface, or a Photoshop effect, or a certain color combination. Seinfeld says he stopped using the F word when he realized it had become a crutch. Of course, one man's crutch is another man's secret weapon. Or, as Louis C.K. observes, "Where I grew up, a Corvette is an awesome car."
5. Honor your craft.
One striking running theme of "Talking Funny" is that each of the comics works extremely hard, creating challenges where they might just as easily coast. Chris Rock reinvents his entire show every year. Louis C.K. regularly takes his closing bit — the strongest part of his show — moves it to the beginning, and forces himself to create a new show designed to top the old climax. Ricky Gervais says, "Oh, it's not just being funny. It's being proud of your stuff and doing things that other people couldn't do." Louis C.K. adds that, for him, "Easy laughs, cheap laughs, they don't exist." Chris Rock: "How many unfunny comedians have ever sustained a career not being funny?" Mastery of craft is tied to perpetual self-improvement. And, just as in design, mere technique is never enough. Louis C.K. is nervous when he feels he's relying on technical skill. "This bit is working because I know how to do stand up, not because it's something that's important to me." Hone your skills, but make certain they serve ends that are important to you.
6. Don't be afraid of failure.
Good comedians experiment constantly. Every time they test a new joke, they risk bombing. That's why they'll try out new material in smaller venues, polishing pieces in front of live audiences: they need to hear what's working and what's not working. Seinfeld admits that when he was starting out, "I was hitting 500. I would have a good show and a bad show, a good show and a bad show." His very first show was bad. "But success wasn't my objective." He was desperate to simply be on stage, and was willing to risk failure every other night to get there. Designers take risks for the same reasons. Trying something new means not being sure of the outcome. But it's the only way that anyone working in a creative field can hope to make progress. Ambition is a strong enough antidote to fear. Louis C.K. remembers how he idolized good comics: "I wanted to be one of them, and I didn't care if I sucked at it."
7. Finally, never forget you have a special gift.
Ricky Gervais, in a revealing moment, asks, "Don't you ever think, when we make people have this feeling of laughter, and they pay us money: what if they discover they can do it themselves?" The other comics are rather stunned at this. Seinfeld shouts, "But they can do it themselves!" Gervais, almost glumly asks, "Then why are they paying us?" Louis C.K. answers, "We're a high octane version of it. We're pros. They can play touch football, too." And Seinfeld adds: "But that doesn't hurt the NFL." We live at a time when the tools of design are more available than ever before. What client doesn't have a nephew who knows InDesign, or, better still, a spouse with a newly discovered enthusiasm for Powerpoint? Graphic design: anyone can do it, right? Well, yes. But the professionals still understand what it means to do something well. And that confidence makes its own statement.
Source http://observersroom.designobserver.com/oblog/post/seven-things-designers-can-learn-from-stand-up-comics/27038/
Etichette:
contamination,
design,
design thinking,
irony
Nendo at Galleria Jannone, a solo exhibition that explores transparency.
This chair is made with transparent polyurethane film with high elasticity and ability to return to its original state, commonly used as a packing material. The chair seems to consist of nothing but a backrest and armrests.
Interesting and contemporary the theme of working on material taken from other contexts of use and reducing to minimum the need of joint, assembly and product weight.
Sustainable!
Interesting and contemporary the theme of working on material taken from other contexts of use and reducing to minimum the need of joint, assembly and product weight.
Sustainable!
About transparency see also Kartell, last year with The Invisible of Tokujin Yoshioka.
Etichette:
concept,
design,
design thinking,
furniture design,
Milan Design Week 2011,
sustainable design
The observation of phenomena and human behavior is the foundation of design thinking.
The innovative element of this project, which challenges common sense and encourages thinking outside the box, utilizes a projected shadow to visualize the image of the number of cameras. Luxx Hotel, Bangkok - Thailand
Ombra illuminata
L’osservazione dei fenomeni e dei comportamenti delle persone sono alla base del design thinking. Sfidare il senso comune, pensando fuori dagli schemi è l’elemento di innovazione di questo progetto che utilizza un’ombra proiettata per visualizzare l’immagine del numero delle camere. Luxx Hotel, Bangkok - Thailandia
Read more
The innovative element of this project, which challenges common sense and encourages thinking outside the box, utilizes a projected shadow to visualize the image of the number of cameras. Luxx Hotel, Bangkok - Thailand
Ombra illuminata
L’osservazione dei fenomeni e dei comportamenti delle persone sono alla base del design thinking. Sfidare il senso comune, pensando fuori dagli schemi è l’elemento di innovazione di questo progetto che utilizza un’ombra proiettata per visualizzare l’immagine del numero delle camere. Luxx Hotel, Bangkok - Thailandia
Etichette:
creativity,
design,
design thinking,
observation
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